This then is great if you just want to obliterate any enemy base and leave nothing standing. If you have your army in Aggressive stance, they will target all hostile forces including buildings. Now that there are no enemies you can either focus on the defenceless buildings or capture them for yourself. As a result then Guard stance allows you to take out an enemy bases forces while leaving the base intact. Now on Guard stance your units will attack only enemy units and turrets as well as some mission critical objectives (which isn't always a good thing). On the other hand, units that can move and fire can benefit from charging straight into a base to take out key targets while firing on enemies automatically on their way in. An attack move makes your units fire whenever something comes into range and is much better. If they can't then issuing a regular move is going to get them destroyed as they try to navigate into the enemy base while getting shot at before they stop to fire back. The first thing you'll want to consider before issuing your move command is can your units fire while moving. Using these different moves in combination with the stances can have different effects. Attack move means your units will stop whenever they encounter enemies and destroy them before they continue on their path. Put simply regular move means they will go straight there in the shortest possible way. There are several differences between the two. There are only a couple places where you'll need to use Hold Position and few cases where Hold Fire is used (always involving a Commando, either directly or indirectly).Īs well as the stances, you can tell your units to advance in different ways. Most of the time you'll be using either Aggressive or Guard stance. Mastering the correct use of these makes the missions much easier. By default all units are on Guard stance. Aggressive, Guard, Hold Position and Hold Fire. ![]() In Command and Conquer 3 you can set your units to one of four different stances. Because everything is at your disposal, what you decide to use to win the match is up to you but I've always got recommendations in case you are unsure. The best strategy here is to build up your forces while defending your base and when you have an overwhelming number of infantry, tanks and aircraft, swarm your opponents base. These are probably the easiest missions but often take the longest time to complete. The largest type of missions and the ones that give you the most choice, in these missions you have access to everything at your current tech level. Some of the most difficult missions in the game are Skirmishes largely due to the fact you are constantly under siege. Unlike the other missions, Skirmishes require you to work fast and get things done quickly and efficiently. You have a base this time but the only difference is that you lack a Construction Yard (or Crane) which means you are stuck with what you've got. Skirmish missions are the intermediate step between the small scale engagements of Guerrilla missions to full on wars of Battles. In most missions there is room for personal choice or error but in order to succeed in these you'll need to follow my instructions to the letter. These are a personal favourite of mine but I understand most people despise these with a passion. Slow and steady is the key to victory and saving regularly is the most important thing to remember, more so than on any other mission. These missions require the most patience out of all of them. Sometimes you have just a single unit (a commando) whereas other times you'll have a sizable force. Guerrilla missions are ones where you have no base and very limited resources and troops to complete the mission. ![]() This is one of those love it or hate it things.
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